Reward Sets & Rates

Modified on Thu, 19 Oct 2023 at 06:03 PM

Reward Sets & Rates
There are two types of positive episode endings to your prowling experience. One episode ending is simply a successful narrative ending where you'll be allotted the rewards you've discovered. The second is a boss encounter where you'll have to fight to attain a successful ending or unsuccessful ending.


Positive narrative endings offer different rewards sets, which are based on percentage. A normal successful ending to a prowl may deliver a set of Common Rewards (high % chance), Uncommon Rewards (med % chance), or Rare Rewards (low % chance).


A successful boss fight episode has its own reward sets. These may offer either a set of Common Rewards (high % chance) or Uncommon Rewards (med % chance). Note that being defeated by a boss counts as a failed prowl. No rewards are offered for a failed prowl, and as a penalty you will receive an XP deduction specific to the boss' class.


As well as the reward item sets, a global pool is also hard at work to deliver rewards. This pool is not specific to any one area, but all areas. Having a global pool allows for the distribution of rewards with percentages independent of your reward sets. 


View the tables below to see the exact reward sets and rates available in each type of successful ending.













































Narrative Success | Set Items & Rates 



? Logging
Common Reward



? Mining 
Common Reward



? Gathering
Common Reward



? Hunting
Common Reward



3xp
and


 


? Material AVG   (90%)


or


? Collectable Item (2%)


or


? Material LOW     (2%)


or


? Area Power        (2%)


or


? Apex Item         (2%)


or


Avatar                    (2%)



3xp
and


 


? Material AVG      (90%)


or


? Collectable Item   (2%)


or


? Material LOW       (2%)


or


? Area Power        (2%)


or


? Apex Item           (2%)


or


Avatar                     (2%)



3xp
and


 


? Material AVG     (90%)


or


? Collectable Item  (2%)


or


? Material LOW      (2%)


or


? Area Power        (2%)


or


? Apex Item          (2%)


or


Avatar                     (2%)



3xp
and


 


? Material AVG     (90%)


or


? Collectable Item  (2%)


or


? Material LOW      (2%)


or


? Area Power        (2%)


or


? Apex Item          (2%)


or


Avatar                     (2%)



? Logging
Uncommon Reward



? Mining
Uncommon Reward



? Gathering
Uncommon Reward



? Hunting
Uncommon Reward



9xp
and


? Material AVG 
and


 


? Collectable Item (75%)


or


? Area Power       (20%)


or


? Apex Item         (5%)



9xp
and


? Material AVG
and


 


? Collectable Item (75%)


or


? Area Power       (20%)


or


? Apex Item          (5%)



9xp
and


? Material AVG  
and


 


? Collectable Item (75%)


or


? Area Power       (20%)


or


? Apex Item         (5%)



9xp
and


? Material AVG 
and


 


? Collectable Item (75%)


or


? Area Power       (20%)


or


? Apex Item         (5%)



? Logging
Rare Reward



? Mining 
Rare Reward



? Gathering
Rare Reward



? Hunting
Rare Reward



13xp
and


Material HIGH
and


 


Avatar                    (25%)


or 


? Material LOW    (19%)


or 


? Material LOW    (19%)


or


? Material LOW    (19%)


or


? Apex Item        (18%)



13xp
and


Material HIGH
and


 


Avatar                    (25%)


or 


? Material LOW    (19%)


or 


? Material LOW   (19%)


or


? Material LOW    (19%)


or


? Apex Item        (18%)



13xp 
and


Material HIGH
and


 


Avatar                    (25%)


or 


? Material LOW    (19%)


or


? Material LOW    (19%)


or


? Material LOW     (19%)


or


? Apex Item        (18%)



13xp
and


Material HIGH
and


 


Avatar                    (25%)


or 


? Material LOW    (19%)


or


? Material LOW   (19%)


or


? Material LOW    (19%)


or


? Apex Item      (18%)



 




 

































Boss Success | Set Items & Rates 



Fledgling
Common Reward



Adept
Common Reward



Noble
Common Reward



Champion
Common Reward



18xp
and


 


? Material AVG     (90%)


or


? Collectable Item (2%)


or


♻️ Material LOW     (2%)


or


? Area Power        (2%)


or


? Apex Item         (2%)


or


Avatar                    (2%)



20xp
and


 


? Material AVG     (90%)


or


? Collectable Item (2%)


or


♻️ Material LOW     (2%)


or


? Area Power        (2%)


or


? Apex Item         (2%)


or


Avatar                    (2%)



40xp
and
Health Pts +15
and


 


? Material AVG     (84%)


or


? Collectable Item (2%)


or


♻️ Material LOW     (2%)


or


? Area Power        (5%)


or


? Apex Item         (2%)


or


Avatar                    (5%)



50xp
and
Health Pts +50
and
Bloodline Skin
and


? Material HIGH
and



? Collectable Item
(17%)


or


? Apex Item         (17%)


or


Boss Avatar           (14%)


or


♻️ Material LOW     (12%)


or


♻️ Material LOW     (12%)


or


♻️ Material LOW     (12%)



?Fledgling
Uncommon Reward



?Adept
Uncommon Reward



?Noble
Uncommon Reward



? Champion
Uncommon Reward



28xp
and

Bloodline Skin
and


 


? Collectable Item (14%)


or


? Area Power        (14%)


or


? Apex Item          (14%)


or


Boss Avatar            (14%)


or


♻️ Material LOW    (14%)


or


♻️ Material LOW     (14%)


or


♻️ Material LOW    (14%)



30xp
and


Bloodline Skin
and


 


? Collectable Item (14%)


or


? Area Power        (14%)


or


? Apex Item          (14%)


or


Boss Avatar            (14%)


or


♻️ Material LOW    (14%)


or


♻️ Material LOW     (14%)


or


♻️ Material LOW    (14%)



50xp
and
Health Pts +50
and


Bloodline Skin
and


? Material HIGH
and


 


? Collectable Item (17%)


or


? Area Power        (17%)


or


? Apex Item         (14%)


or


Boss Avatar            (14%)


or


♻️ Material LOW     (12%)


or


♻️ Material LOW     (12%)


or


♻️ Material LOW     (12%)



150xp
and


Health Pts +75
and


Bloodline Skin
and


? Material HIGH
and


 


? Collectable Item (20%)


or


? Area Power        (20%)


or


? Apex Item         (20%)


or


Boss Avatar            (20%)


or


⛨ Health Cons        (20%)


or


Avatar                    (20%)



 


Table Glossary
• Bloodline Skin = Any one of four Bloodline specific "skin" collectables, at a quantity of x1 items


• Collectable Item = Any relative (? or ? or ? or ?) collectable, at a quantity of x1 items


• Area Power = Any area area-drop fusion power, at a quantity of x1 items


• Apex Collectable = Any apex collectable, at a given quantity of x1 items


• Avatar = Any free, uncollected avatar, at a quantity of of x1 items


• Boss Avatar = The uncollected boss image as an avatar, at a quantity of x1 items


• ⛨  Health Cons = Any one of four Rising Health consumables ( 25%, 50%, 75%, 100% )


• Material LOW = Any one of six relative basic (? or ? or ? or ?) materials, at a quantity of x5 items


• Material AVG = Any one of six relative basic (? or ? or ? or ?) materials, at a quantity of x10 items


• Material HIGH = Any one of six relative basic (? or ? or ? or ?) materials, at a quantity of x15 items


• ? = Implies the  Material of the governing area (if in a Logging area, ? = ? )


♻️ = Implies the opposite Material of the governing area (if in Logging area, ♻️ = ? or ? or ?




 


To learn more about Prowling, visit these useful articles:


Prowling Lore | Gameplay Overview


Prowling Enemies | Prowling Reward Item Types

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